ZeroPlayer
   a full-service game development consultancy   
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Test Driven Development works great, in theory. In practice, a very-high bandwidth project like a videogame displays advanced features that resist any kind of automated testing, and make test-first very hard.

ZeroPlayer's leaders have studied the unique problems and pitfalls of TDD for GUIs since the late 1990s. Our one-day tutorial extends the videogame industry's common practices of test levels and program cheats to increase each test case's power to predict graphical appearances and interactions. We enable rapid, heads-down development without excessively running the videogame!

These "Developer Tests" complement a regimen of advanced "Customer Tests", using our Game Test Server.